Another oddity I'm running into more often than not is priests rerolling paladins to main heal. *Blink* Priests are supposed to be the master healing class right? How did the class with 2 heal spells (LoH and Holy Shock don't count) become the game's best healer? Now you are more likely to bring a priest to raids for dps and utility rather than heal. Now paladins are the thing I never wanted to be: weak and helpless if attacked 1v1. Yes we can survive a while if we can dodge spell interrupts but the enemy is almost never in danger of dying if they don't choose to fight and even then our damage is so low that they might die of boredom before anything.
Meanwhile priests are very dangerous because of the damage that can put out, and their utility they bring is also desired yet a retribution paladin has no such luxury on either account. I'm just hoping that Blizzard will understand the logical errors behind the current game class structure.
Cloth wearing master healer brought for damage and utility.
Plate wearing hybrid with a massive two-handed weapon and an assortment of buffs brought for main healing and virtually no utility.
*blink*
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